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Sunday, February 13, 2011

Banjo & Kazooie Join the Brawl!

Man these Brawl hacks get better and better!
This brawl hack is by Aafyre with credit to dingoberriz and BeyondYou .

Link









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Sunday, January 30, 2011

The Last Story English Walkthrough



For those that can't wait for the un-confirmed NA EU release and are eager to import the game, some courageous fan has made a wiki for those importing!

http://thelaststory.wikidot.com

So far this is the only way for non speaking Japanese gamers to understand whats going on! Hopefully we will see an official release date at this years E3!

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Saturday, January 29, 2011

HD The Last Story Opening Cinematic




Yes it is Epic! Hit read more to see the video!

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Tuesday, January 25, 2011

Ocarina of Time HD and direct audio Feed

Some nice HD footage of Ocarina of Time 3D with clean audio!







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Sunday, January 23, 2011

Red Steel 2 Joins The Brawl

Its been a while since Ive posted, but fear not, I've returned (for though 4 people reading :D)


Heres something I've found that is pretty cool.

Its a Brawl Hack, Kusagari Link!






























The mod is by johnlcb, and was found at http://forums.kc-mm.com.



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Saturday, November 20, 2010

Return of the Platformers

     Anyone who has been playing video games for more the 10 years knows one genre that dominated, then soon faded- the platformer. The genre that is home to some of gaming's best. Shoveling through annaul sports releases, and shooters there just aren't as many platformers as there use to be. But recently, the Wii has been getting a slew of terrific platformers that hopefully marks the return of the platformer. One of video game's best, Super Mario Galaxy (1&2) had us jumping in 360 degres and scratching our heads in outer space, NSMBWii had us fighting and laughing with our friends, Epic Yarn had us amazed by a truly remarkable art style. It seems that platformers are bringing innovation in a day where developer stick with the tried and true. Take Max and the Magic marker for example, the game had you jumping and climbing like every other platformer, but bringing in a marker that allows you to draw on your level changed everything. Platformers of today have managed to retain their classic feel, while proving innovative gameplay twists. Theres one game that can't be left out of the innovation found in platforming. One glimpse at LittleBigPlannet and the user is overloaded with brilliant ideas. Create and sharing are as much of a focus as the platforming itself. If your interested in revisiting the platformer, you'll be surprised to know it is bringing more innovation then any other genre these days.




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Monday, November 15, 2010

Monday, November 8, 2010

Black Ops Zombies Wii Footage

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First Direct Feed Black Ops Wii



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Call of Duty Black Ops Wii Screens



Not the best quality but really its all wii got. These aren't my pictures as I don't have the game but I will continue to roam the internet to find more.


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Friday, October 29, 2010

The Force Unleashed II Cutscene Comparison

If you read my review of The Force Unleashed II on Wii, you know I made a point about the unessary simplification of the cutscenes. Here is some visuals to help my point get across.





Please feel free to comment below.

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Tuesday, October 26, 2010

Star Wars : the Force Unleashed II Wii Review

Star Wars : the Force Unleashed II Wii Review.



So the Wii version of TFU2 hasn’t got a lot of attention from the press, so I though I would post my impressions of the Wii version. I've got bot Version of the game and will be comparing them as I go along.

Before we start, let it be known that I though Krome's last TFU game on Wii was the best version.

1. Gameplay

     The first thing you will notice when you boot up the game and play is that motion controlled combat has been removed for the most part. No longer can you swing and have Starkiller swing his saber. While it allows for better combos, in the end the game suffers because of this choice. The game downplays the force and instead has its focus on lightsaber combat.  It seems like RedFly has had some trouble with the number of buttons on the wii-remote, camera controls are mapped to the + and – buttons on the Wii remote. This is a very inconvientant spot and really disrupts combat. On a better note when the camera co-operates hacking and slashing is a blast, enemies disembody and the game makes you feel powerful.


The combos are a lot flashier then the HD version too. Where as in the HD version the usual is attacking then fusing your saber with lightning, starkiller is stationary for the most part. In the Wii version Starkiller is jolting around tossing the sabers and spinning himself into a spiral.  A disappointing lack of a strong physics system really hurts the games force powers, enemies fly in straight directions and there isn't much to pick up and throw. In Krome's TFU an impressive physics engine allowed for almost anything to be picked up and smashed into enemies sending them flying. Here the most you can do is have a storm trooper fall back in a straight line. The game does a terrible job of unleashing the Force




2. Graphics


After the lacking gameplay, you'll be pleased to know that the game looks better then the last one. Characters look a lot cleaner and smoother. While the game wont reach Dead Space Extractions facial animations at least Starkiller's face animates. Lightsabers look better too, and the environments are detailed. The framerate is very inconsistent. From surprisingly smooth to coming to a complete stop at times its very clear, the engine powering TFU2 (which I reported on a while back) just cant handle a group of enemies on screen. At one point while I was on Cateo Nemodia, the game turned into a slideshow for a good 5 seconds. Nothing game braking but it is very distracting.
 One thing this has that the first didn't on Wii, are Pre-Rendered cutscenes, but there is one thing that really is inexcusable. By dumbing down the cutscenes they aren’t giving the cinematic story that the other version have. It comes across as lazy and insulting that Lucas Arts would think that by dumbing down the Pre-renders that they would somehow make the in game look better.

Overall RedFly did a passable job of bringing Star Wars TFU2 to the Wii, but the lack of a strong physics system destroys the great feeling of Krome's last game.

Improvements:


+Looks Better
+Better combos/ battle system
+Prerendered cutscenes (unnecessarily simplified)

Disappointments:

-Terrible physics
-Environments aren't as interactive as 1st game
-Waggle Quicktime events are long and annyoing.
-Button mapping isn't very good


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Finally Some Force Unleashed 2 Wii Footage



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Saturday, October 16, 2010

Gaming's Biggest Bandwagons.

Bandwagons are present in almost all forms of entertainment, from film, comic books, sports, and even games. Lets take a look at gaming's biggest bandwagons.


Wii Hate.


When the Wii was announced the gaming world was shocked. That early shocked didn't seem to last. Try mentioning that you own and enjoy playing with the Nintendo Wii on the internet and witness the bandwagon first hand. When a Wii game is well received someone is bound to say "time to dust it off". Isn't interesting that the same people keep claiming that their Wii's are gathering dust, where is all this dust coming from? The saying is getting old, and it is even more irritating when "professional" gaming journalist use the term- it makes you sound wagon rider. The wagon riding doesnt end there. When an interesting Wii game is revealed immediately someone is asking for a port, claiming there isn't anything on the system to warrant a buy. Irony?


Can't Spell Ignorant without IGN.


Ok we get it. Your favorite game received .5 less then you wanted, therefore the only reasonable explanation is there is a grand conspiracy to make sure your favorite company gets the short hand of the stick. Clearly X company is paying X reviewers.




Motion Controllers






Remember all that Wii hate that was discussed earlier. Get ready for the Biggest bandwagon. Waggle ruined this game, motion controls are for kids, DS3/360 controller is the best no need for motions, its all just gimmicks. Then Move and Kinect showed up and everyone had an epiphany motion controls are cool.




Sonic Sucks.


Remember those golden days when Sonic games were good? Everyone seems to hate the blue guy these days. Anyone who wanted a good Sonic fix would have found it had they actually got off the bandwagon and pick these titles up.


Sonic Rush
Sonic Unleashed (Wii/PS2 version) 
Sonic Chronicles: The Dark Brotherhood
Sonic and the Secret Rings
Sonic Rush Adventure
Sonic Heroes 
Sonic Rivals  
Sonic Advance, 
Sonic Advance 2  
Sonic Advance 3
Sonic Battle

These were all well received titles that came before Sonic 4.


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Tuesday, October 12, 2010

How FPS control on Kinect, and it isn't pretty.

     Since the dawn of the Wii many have praised it's FPS controller setup. Metroid Prime 3, The Conduit, and Red Steel 2 have all proved how well pointer works for shooters. Now with Kinect and Move, Ps3 and 360 users can join in on the fun. Move has already shown it is capable of matching this control scheme, and now we see Microsoft attempt. Oh dear, it is not pretty.



     It appears shooters just don't work on Kinect, its a shame too because pointer controls really allow for some accurate shooting.

Feel free to express your thoughts below.

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Saturday, October 2, 2010

Travis Touchdown joins the Brawl!

Brawl's Modding is alive and thriving. There has been a lot of talk amongst gamers about who should be in the next Smash Brothers. For those pleading for Travis, the homebrew community has answered your call.

You will need:

  • A Wii with the HomeBrew channel installed
  • Brawl
  • GeckOS
  • and SD card
here is the link, and enjoy these screens!

http://www.mediafire.com/?554i7hqbh16jyg2













This Mod is by BeyondYou and uses Ike's character spot in Brawl.




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Tuesday, September 14, 2010

House of the Dead Overkill - A Look Back

House of the Dead Overkill is a on-rails exclusive Wii game. The game holds a 81.1% average on GameRankings and overall was positively received. This game along with MadWorld and Conduit are always used as example of how poorly M (and T for Conduit) rated games sell on Nintendo Machine. Although its been quite some time since this game shipped, it is still being used as an example- its time to see how its been doing.


The game sold 37,760 units in its first week and has since then been deemed a failure. It is important to note that a lot of games follow this trend. The get release sell modestly and develop long legs. Currently the game has sold       705,074 worldwide. That is an impressive amount for a being a mature title on the Wii, but it is also a mature rail shooter- which is a niche market. Michael Patcher claims that HD games need to sell 2million to make a profit, now imagine how much this game cost to make in comparison to other HD games. Factor in the amount this game sold and its modest budget and it is clear a profit was made. Why this is still used as an example of a Wii game that "bombed"? Because Wii games sell differently then games on the other two systems, they have long slow legs.

I mention the Conduit and MadWorld earlier, let us breifly examine how those games faired.

Opening weeks
MadWorld - 68,359 
The Conduit - 82,953

Now
MadWorld - 536,051 
The Conduit - 427,210

Overkill's pattern applies perfectly to both these title. Now take into account that 'The Conduit' was a new IP, and so was MadWorld (was a M rated new IP). Yet all three titles are still considered failures by sites like IGN, Gamespot and by the gaming community. In the end it is clear that mature titles are do-able on Wii, even if the average troll seems to think differently.

Lets not even bring up Modern Warfare Reflex and World at War, which each sold over a million on Wii

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N64 Controller Support for GoldenEye?

The folks over at Eurcom seem to want every controller available for GoldenEye's return. Classic Controller, Wiimote+Nunchuck, Zapper, GameCube were all announced as supported- but apparently there is another controller that is supported.

In a recent interview at PAX Activision themselves confirmed support for the old N64 controller. Many of you may be thinking, how is it going to plug in? According to Joystick a new 3rd party adapter will be available in September. Activision clarified that N64 support will be available through 3rd party adapter. Perhaps there is a "retro" control scheme that ditches Dual Analog in favor of the original GoldenEye setup that hasn't been officially announced?

What do you think? If it was available would you play with the good old N64 controller?


Sources, skip  to 2:20 for the statement about N64 controller support.


http://www.joystiq.com/2009/08/03/3-in-1-wii-controller-adapter-now-a-2-in-1-coming-out-in-septem/


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Monday, September 13, 2010

Fantastic New Aragorn's Quest Screens for Wii

Fantastic new screens for the Wii version of "Aragorn's Quest". You can really see the Battalion Wars 2 influence, can't wait to play the game!

(click to see better quality)









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